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Compiling : Mac OS X
Engine
Compiling and setting up OpenGL programs in pre OS X versions of Mac OS was never a fun and easy little task, but with OS X, setting up OpenGL programs has become easier than any other platform available. In the fashion of Apple's guides of simplicity, the steps to set up OpenGL are very few compared to other platforms. This is likely because OpenGL is an integral part of OS X, so it makes sense that all of the proper libraries and functions would already be built into the OS. No more downloading large GLUT files!
Last modified: 14. October 2002 |