Edenwaith 2024 In Review

1st January 2025 | Edenwaith

2024

I initially had declared that 2023 was going to be the year of the Playdate for me, and while I did some initial work on a font and a graphics plug-in to assist in my future development, it wasn't until 2024 where the work on my first Playdate game One-Armed Space Bandit would begin in earnest, which culminated in being released in November 2024.

Work on my Playdate game had been fairly steady for several months, but I took a break for a couple of months to assist with the Mac ports of two new adventure games, The Crimson Diamond and The Phantom Fellows. I've become well practiced with porting AGS games to the Mac, but one thing which had eluded me for a long time was how to get Steam achievements to work for a Mac game. After a lot of trial, error, and efforts built from sweat, blood, and digital tears, I managed to get Steam achievements working on Mac AGS games for both Intel and Apple Silicon Macs.

2025

I have a couple of blog posts queued up, and once those have been completed, I will be returning to work on EdenList. I have been working with SwiftUI and have a number of new ideas I want to implement with EdenList, which I hope will extend to not just the iOS version of the app, but for the Mac, as well.

Working on the Playdate has been a lot of fun, and I have several other ideas I'd like to bring to fruition. I'd love to bring my old game Psychomancer to the Playdate, and Pulp might be the prime set of development tools to do so. The Playdate community has been tight-knit and wonderful with many brilliant ideas coming forth. If one wants to see something new being brought to the video games industry, look to the indie developers who have the ability to try out new and daring ideas.