PIGE Home .plan FAQ .log Compiling Linux/UNIX Mac OS 8 & 9 Mac OS X Windows Downloads Source Code Executable Demos Thesis Screenshots Crate Room Tutorials Collision Detection Creating Icons OpenAL A* Resources OpenGL OpenAL Game Dev Books |
Links & Resources
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OpenGL & GLUT - Graphic Libraries and Utility Toolkits |
OpenGL.org NeHe Game Dev Dev Gallary OpenGL - nice OpenGL examples Lighthouse3D Nate Robin's Glut site OpenGL.org GLUT documentation GLUT full screen functionality iDevGames FAQ Game Tutorials - OpenGL tutorials GLUI |
OpenAL - Audio Libraries |
OpenAL.org Easy OpenAL Tutorial OpenAL Download Page Programmer's guide to OpenAL http://www.gel.ulaval.ca/~dumais01/genu/tutorials/AdvanceTutorial2.html |
Game Development |
NeHe Game Dev Gamasutra Gamedev.net iDevGames.com GameTutorials.com Game Development Search Engine MakeGames.com GameTutorials.com |
Books |
Mac Game Programming by Mark Szymczyk. Mathematics for 3D Game Programming & Computer Graphics OpenGL Programming Book (3rd Ed.) by Woo, Neider, Davis, Shreiner Programming Linux Games Page created: 4. October 2001 Last modified: 3. February 2003 |